I put as much effort into the background of my binoculars image scene as into the foreground. So you might want to take a look. I modeled the case in Cinema 4D and created a leather shader featuring an additional bump map for the scratches. To generate the physical dynamic simulation of the carrying strap I used the Hair module of Cinema 4D. I created just one hair guide as a spline generator and used a deformer to wrap the polygons along in a natural way.