This is my new rendering of a sculpted Fire salamander I did a while ago in ZBrush. The sculpting process was easy, I started the base mesh with a ZSphere setup and transformed it into a Dynamesh to sculpt out the basic shapes. As soon as the mesh looked acceptable I used the ZRemesher to get a cleaner topology and posed the animal with a ZSphere rig.
The final scene setup was done in Cinema 4D and VRay. I also used the great free plugin Ivy Grower with custom leaf shapes to generate a vegetation. You can take a look at some screenshots of the creation process.