December 4, 2011

Merry Christmas 2011

Merry Christmas 2011

Time flies and it is almost Christmas again. The weather and temperature these days are more like autumn so I created some Christmas lights in Cinema 4D to help the Christmas spirit come by itself.

I hope you have a nice December and wish you the joys and wonders of the Christmas season.

Happy holidays!


October 28, 2011

Leather Case

Leather Case

I put as much effort into the background of my binoculars image scene as into the foreground. So you might want to take a look. I modeled the case in Cinema 4D and created a leather shader featuring an additional bump map for the scratches. To generate the physical dynamic simulation of the carrying strap I used the Hair module of Cinema 4D. I created just one hair guide as a spline generator and used a deformer to wrap the polygons along in a natural way.


October 27, 2011

Binoculars

Binoculars

This is my new render in the shape of the old binoculars from my grandfather and found last month and thought it would be a nice object to improve my 3D modeling skills. I created the binoculars and the case including their materials in Cinema 4D. I switched to BodyPaint to generate proper UV Coordinates and paint some dust and scratches textures because I wanted everything to look worn out.

The lighting is also done in Cinema 4D. I used two spotlights and an infinite light to brighten everything a bit up.


October 4, 2011

Power Button

Power Button

This is a quick macro rendering of a LED-backlit metal power button. I created the model in Cinema 4D and rendered a normal map to create a proper pattern for the circular pattern. After I created the embossed power symbol with sub-polygon displacement I made a blurry reflective metal material for the button and a little bit dusty looking surface material. Everything is rendered with Cinema 4D's physical render engine.


September 30, 2011

Subway Station

Subway Station

My latest render pictures a subway station I have seen on a photo a few weeks ago. I decided to build everything from scratch in Cinema 4D and create a more appealing mood of lighting. I build almost all the textures by shaders and rendered the final scene with the new physical render engine in Cinema 4D R13.

The subway station is real. It's the Waterloo tube station located in Central London. My rendering shows the travelator between two underground lines.