I'm excited to present a new still 3D render: This time i built a glass bottle and created a glass look, that features an embossing i realized with sub-polygon displacement. Because of the multiple refraction of the glass material this took a while to render, even on my fast machine.
I modeled this vintage camera a few weeks ago in Cinema 4D. After another days of creating textures and materials i set up the scene, the lighting and modeled more stuff to decorate the everything.
To create the details of the cam and the lens i made extensive use of Sub-Polygon-Displacement.
My latest render is this 6 channel digital mixer, i modeled in CINEMA 4D for fun. It took some time to portray the detailed lettering, texture the model and lighten the scene until everything looked right. I used the the standard CINEMA 4D renderer with a high anti-alias setting.
Christmas is in the air and i want to wish you a very bright and happy one with this christmas scene i created with CINEMA 4D.
May your holiday season and the new year be filled with much joy and happiness.
This scene is part of a series of graphics i created for a iPhone App. The client wanted me to design the the splash- and the main-screen for the app. All objects are modeled, textured and rendered in CINEMA 4D.