To learn more about the possibilities of VRay I played around with the FastSSS2 shader creating a winegum like material. I was pretty surprised how fast VRay renders subsurface scattering or DOF. It's not lightning fast but it's noticeable faster than any other render engine I tried. From this point I got the idea to model a plastic bag for the wine gums and some more objects to enhance the scene. After all I put together the whole scene and used the Cinema 4D dynamics engine to place the winegums on the surface in a natural way.