This is a weapon I modeled to learn ZBrush. It is my first work piece I did in the application. I have only been able to discover a small part of this great software but I'm already stunned by the possibilities. Because of the excellent development of ZBrush in the last years, I knew it is a great way to model hard-surface objects in a more natural way. I used Shadowbox to block out the basic parts of the gun and created a Dynamesh out of the blocks. With the ZBrush masking tools and the ClipCurve Brush it was possible to create the shapes of the gun in a relatively short time. In the end of the modeling process I used the brand-new ZRemesher tool, to improve topology and reduce the amount of polygons.
The scene was finally lightened and rendered in VRay.