This is a non-photorealistic rendering of my vintage camera model I created a while ago. I was always fascinated by the Sketch & Toon Cinema 4D NPR module but rarely used it. Now I have tried it, I'm very impressed by the possibilities to create almost every sketching style you can imagine. The number of parameters can be overwhelming at the beginning, but it is definitely worth the effort.
The last few weeks I've learned about polygon topology. There are many modeling tutorials on the internet, but almost all of them only show 'how to do stuff' and 'how to use software' but never 'why to do'. I did alot of research but didn't really found much of information about basic subdivision modeling and topology. Which is strange for me, because it's somehow essential. But it was enough to develop new skills.
I box-modeled the coffee pot with the newly learned techniques and thought it would be a great example scene to take the new physical render engine that is coming with Cinema 4D R13 for a test drive. I modeled some more things to decorate the scene and set up a nice and warm sunrise lighting. Here is the result.
I had nothing planed for this scene, it just developed while working. I first started to model a spray can for fun and continued to test some lighting. Later on I thought it would be a cool idea to create a whole scene, so I set up the environment and finalized it with a pavement texture. Modeled and rendered with Cinema 4D.
It's been a while since i posted some new image on my website. Due to some major projects in the last months I have been pretty busy and not been able to get my hands often on CINEMA 4D. The few times I sat down to create something new, I started with high expectations and ended up with something awkward that I don't want to make public. But this time there's something new and I hope I will find the time to update more often.
I modeled this watch a few days ago in CINEMA 4D spending most of the time to create the twisted body of the chronograph. It also took some time to rebuild the detailed lettering and set up the materials and the reflective environment. But in the end i think everything looks fine.